"Do not trouble me with Faramir. I know his uses and they are few." That's what Denethor said to Boromir after the recapture of Osgiliath in the extended cut of The Two Towers movie. Well, it's easy to be overshadowed by the extreme badassitude of Boromir.
However that's not true in SBG. Faramir is a reliable fighter with a good profile and a common face in most Gondor armies. So, we are not talking about Faramir.
In this column I will write about those models in SBG that we never see on a battlefield. Sometimes for a very good reason, other times because they are just overshadowed. Today we start with a Gondorian hero in Honor of our beloved Faramir, whose uses are more than a few.
The Knight of the White Tower!
Army: Minas Tirith
Yet, no matter how long you search, you won't find this guy in any Gondor list unless the player decides that he just has to use it. The fact is, Minas Tirith already has plenty of heroes of all points range to choose from, which leaves no room for this knight.
And all those other heroes offer something better.
The first weakness is the fact that he lacks the option for a horse. You really want this guy to wound enemy heroes and monsters, but to gain any extra attack you need to trap the target the old fashioned way.
Then, he has only 1 might. That means you'll never going to call any heroic with him unless you really need to, something that makes him a poor commander.
Lastly, the sword is a two handed weapon and has to be used as such to deal double wounds and a single fate point can save both.
When we compare his rule to others that have a similar effect you will notice that The White Sword is the only one that allows one fate to save everything. And he has the -1 penalty to deal with.
Compared to the other heroes available at his points, the knight is has the fight advantage. However, both Madril and Cirion have 3 Might (and Madril has a very useful special rule) that give the player a better control of the Battlefield and the captain has only average might but a better defense. Not only that, but for a somewhat minor investment you can give a captain a lance and a horse, which makes him deadlier than the Knight.
So, is the Knight useless?
Let's face it: the Knight will hardly do any heroics if left on his own. But it's not completely useless.
His role is to be the killer in a team where others roll the dice to win the fight. The Knight can quickly dispatch a Fell Beast (2 wounds for each 4+ roll) and his F5 allows his side to take the Fight advantage when facing an immobilized monster of any kind without having to call heroic strikes, something that the previously mentioned heroes cannot do. Plus, due to what could be a loophole, the Knight bypasses fury. Now, this requires a bit of rules lawyering.
As written in the 2016 Rules FAQ, wounds are multiplied before Fury. And yes, Fury is a special Fate roll, but the FAQ refers to fury and fury only. It does not say: "the wounds are multiplied before any fate.."
It's thin? Yes. But c'mon, we have seen worst: if people are allowed to put axes in a warg's mouth because the rules forgot to mention that a hand weapon actually requires hands and, preferably, an opposable thumb to be used, we can give this a pass...
Siamo Dikey e Shagrat, e facciamo parte del Gruppo di Gioco della Sicilia Orientale dedicato al gioco " Middle-Earth: Strategy Battle Game" prodotto dalla games workshop, che è la proprietaria del marchio registrato.